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#SculptJanuary2023 Day 4: Slimy. Felt like a good excuse to make a froggo. Frogs are slimy, right? Got the shape done pretty quick so I decided to paint some tiger stripes on him. The new automasking features were useful.
I had the bright idea today to sculpt faces from the Oblivion character creator lol
I tamed a creature for the first time in No Man's Sky today. I shall call him George.
All hail the Cyberfrog! 🐸
Experimented with HDR painting. Quick sculpt in Blender, render to 32-bit EXR, paint in Krita adjusting exposure with the LUT docker. I like it, gives a lot of control over extreme values. Had export to Blender to bake it to 8 bits through compositing.
Finished Stray yesterday. Probably game of the year for me. Of course I had to draw from it. I took over 300 screenshots of the environments and characters. I like how the robots have their own personality even though they all look the same.
Froggy knight! @lvl2frog fan art, great comic 😁
Haven't really done much NPR in Blender before, ended up doing a ton of small cleanup in 2D to fix the grease pencil jank. Interesting how the PNG size was massive until I removed the invisible dithering. Reduced file size by 80%.
Some sketches from The Ascent today. Played it on stream yesterday. That game has so much style and worldbuilding, I love it.
Started with a silhouette and filled in with "sub-silhouettes". Interesting how much material you can indicate with just 4 values
Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.
Added line weight by baking light/ao to vcol and converting to vertex group. #b3d #greasepencil
Bit shocked I'm still making progress on this, added some feet. Trying to ruthlessly dissolve anything that doesn't contribute to the silhouette or shading. Bit chunky still but I think it's serviceable in the context of the whole suit. Only knee pads and gloves left o.O #b3d