//=time() ?>
Still playing with @suricrasia awesome trick for this #shader :D With a naive try at doing size variation within each cell
https://t.co/SvzTtOkRPY
#creativecoding #digitalart
void mainImage(out vec4 F,in vec2 R){vec2 uv=(2.*R-iResolution.xy)/iResolution.y*5.;uv*=mat2(cos(0.7867*(floor(length(floor(uv))))-vec4(0,33,11,0)));uv=fract(uv)-.5;float d=uv.x+abs(uv.y)+floor(sin(iTime*1.5)*3.)/15.;F+=(abs(d)-0.15)*16.*vec4(1.,0.2,0.11,1.);}
Merging old tests with new style 👀
It feels great to take some time to create alone and just for meeeeee :P