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Prompt 21: Note
Proper note taking and documentation can be important for adventurers to keep track of, especially when tracking down quarries for suppression. These notes can go a long way for ensuring a mission is a success.
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Prompt 18: Mystery
Relics and features of a bygone era can hold many items for those with curiosity in their veins. The guild pays handsomely for any relics, and anything inside is for the adventurer(s) who get it to determine what they want done with the contents.
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Prompt 17: Home
Maps and non-digital resources are still prevalent throughout the world. These resources are also paired with digital ones to help aid travelers, hobbyists and adventurers.
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Prompt 15: Code
Adventurers are also given tablets containing a camera, microphone, voice playback, recording and many different other functionalities. These tablets help adventurers discern and help communicate with those on their journeys.
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Prompt 12: Worn
Quite a few adventurers pick up the skills necessary to mend and care for their own equipment, especially if they typically venture away civilization for extended periods or like to practice some side skills.
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Prompt 11: Cursed
Everyday objects can contain spirits that can influence and affect both nearby mortals and even other spirits, sometimes negatively. Though spirits are not evil and are just living out their normal life, these influences can take many forms.
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Prompt 9: Bounty
Adventurers often help suppress certain targets in return for rewards. These jobs are provided by local Adventurers Guild. Some take on the bounties for fun, new experiences and to see the world.
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Prompt 5: Talisman
Talismans, amulets and other keepsakes may be host small spirits that offer luck or may help ward/protect the wearer. These small spirits may not have any major capabilities, typically, but the spirits are ever surprising people~
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Prompt 3: Craft
Crafting restoratives or potions is done by hand is done by some adventurers, who may mix in or adjust some of the ratios to better suit different situations they may encounter. Preparation is good to avoid unnecessary clinic visits in the future.
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Prompt 2: Sealed
Restoratives made from herbs or through enchantments from magic are common adventuring gear. Potions in particular are a readily available resource and come in many varieties, with many different flavours offered. Topical options are also available~
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