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More #SOULCALIBUR artwork! Moooore! Here is a bunch of high-res promotional artwork released for SC2, SC3, Legends, and Unbreakable Soul! https://t.co/Uvxdd1Zq18
Time for even more artwork! No magical AI upscaling was needed for these as they were all released at super-duper high resolution to promote #SOULCALIBURVI (well, except for Yoshi and Cass which I couldn't find high-res artwork of) https://t.co/1BhCrrS2cS
More artwork uploaded! This time it's the entire gallery from #SOULCALIBUR III! I don't think a lot of this upscaled very well, so I also included the images in their original resolution. https://t.co/7sNkpiUA1o
I don't think these ended up nearly as impressive as the upscaled SC6 gallery images, but here's the entire #SOULCALIBUR 1 gallery upscaled (I also included the original pictures in case other people want to use other methods for upscaling these) https://t.co/4yUIcdCGQ4
Here we go, a collection of the artwork in #SOULCALIBURVI in-game gallery upscaled with super duper fancy AI trained specifically for SC artwork! Read the readme for more details! https://t.co/HoX9aZvoD8
Another AI upscaling comparison! First picture is Mr Rock from SC4 using an image from #SOULCALIBURVI gallery. Second picture is the AI's attempt to upscale it. Third picture is a proper high-res version (released as promotional asset). AI gets pretty close to the real thing!
Some of the concept art in the #SOULCALIBURVI gallery also scales up pretty well with Mr AI upscaler
Here is a comparison of an image from the #SOULCALIBURVI gallery with and without MAGICAL AI UPSCALING OF SCIENCE! First one is the original image with nearest-neighbour scaling, then bilinear scaling, and finally, scaled up using super duper fancy magical AI learning
Some illustrations from #SOULCALIBUR II and III upscaled using SCIENCE!
The #SOULCALIBUR II ending pictures look pretty neat when scaled up using SCIENTIFIC AI UPSCALING OF SCIENCE if I may say so myself