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yeah, this game isn't remotely monospaced, so this won't work. I'm gonna need per-character widths, and that may be tricky. This game isn't ASCII.
and yes, glitchy color schemes extend to the ending scene.
10 is a glitchy mess.
8 and 9 seem reasonable, but I don't think they are accessible from in the game
example end-of-battle screen.
that's a bunch of characters to pick from.