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Almost done with the sludge scorpion for @DumpKingdoms ! Working on more monsters tonight on twitch, tune in here: https://t.co/PDciGDrbe0 #gamedev #pixelart #indiedev
Here is a sketch for another sludge boss for @DumpKingdoms ! This ones a scorpion. Tune in here to see more: https://t.co/PDciGDrbe0 #pixelart #gamedev #indiedev
More work on the sludge snake for @DumpKingdoms ! Starting a little early stream for freelance art today. Tune in here: https://t.co/PDciGDrbe0 #pixelart #gamedev #indiedev
Done! About 7 hours of work total, pretty happy with it! #pixelart #gamedev #indiedev Just going on a walk, will be doing some work for @DumpKingdoms !
A little update on the freelance image I'm doing for @AesirAesthetics ! Tree roots, cattails and lilypads, next is the drifting tree and the swamp water. #pixelart #gamedev #indiedev 4 hours into this image in total now, I estimate theres around 3 hours to go.
Doing some freelancing today, in an early stream! Starting with detailing this image for @AesirAesthetics that I sketched earlier this week. Tune in here! Later today, I will be sketching some stuff for Kingdoms of the Dump! https://t.co/PDciGDrbe0 #pixelart #gamedev #indiedev
My #casualpixelshack entry for Sweet Home so far! Having a lot of fun with the 3-color-per-tile limit, not something I often have to deal with. #pixelart
The idea comes from a general advice I often give people who seek to start in pixel art - Editing old game art is a great way to get yourself using different color palettes and styles. Plus, its fun! (below: Rygar screenshot, and edits from me, @Axolotine and @Scarodactyl )
The pixel shack was a weekly activity I held a few years back, we did many games, mostly NES, including Dragon Quest 3, Batman, Contra, Splatterhouse, Karnov, Faxanadu and Ninja Gaiden. Heres an archive from previous years, and a few of my own edits: https://t.co/R37UF5sMxX