//=time() ?>
The effect uses four surfaces in total: normal, monochrome depthmap, and a 2-pass blur. The final image is mixed together using the depthmap brightness (more white means more percent of the blurred surface). #gamedev #indiedev #gamemaker
My #Sushido demake for #GMCdacJAM is ready to play! :D
http://t.co/Nv41SZ6VfJ #gamedev #indiedev #gamemaker #retro