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This tip also applies to props.
Start w/simple blockouts & real-world dimensions then increase prop scale slightly by few cm to make them look bulkier.
I found exact real-world dimensions make props look smaller when using FPS or 3rd Person Templates.
Also spawn and playtest. https://t.co/3SQ3ddSJTC
I think Saint Jerome might be it.
Thanks to @reflex_17
"there is the hint of a halo around figure's head, so my guesses would be Saints Mark or Jerome, both whom resemble subject/often depicted writing, Jerome being involved in translation of gospels into Latin." https://t.co/wbPoA0fJeq
@reflex_17 I think you right!
These are very close to Saint Jerome paintings.
Good call.
BSP Blockout and Final #blocktober
Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.
Really enjoyed creating this.
#leveldesign #gameart
Work Tip #19/21: Embrace the hard and deliberate work of #leveldesign, #gameart and #gamedev https://t.co/gwwrDENvEM