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Fun fact: G-Saviour on PS2 has three difficulty options (easy, normal, and hard) and an entire gallery of unlockable art, featuring some really striking pieces!
Mobile Suit Gundam (1979-80); Zeta Gundam (1985-86); Gundam ZZ (1986-87); Char's Counterattack (1988); Victory Gundam (1993); Mobile Fighter G Gundam (1994-95); Gundam Wing (1995-1996); After War Gundam X (1996); Gundam Seed (2002-03); Seed Destiny (2004-05); Gundam 00 (2007-09)—
"How does a man survive on the battlefield that Huffman has become?" is a question we've all asked ourselves. And today we try to provide answers in our 2+ hour Simulator episode dedicated to @ForeverEntert's @FrontMissionRM! Become a patron to listen! RTs appreciated!
me: let's watch a christmas movie
my wife: really!? yeah, sure, that sounds great!
me: *pulls out endless waltz*
my wife:
Fun fact: Masaru Ota was art director on The Big O; he helped establish Paradigm City as liminal space, trapped between a forgotten past and a nonexistent future. His backgrounds highlight the stagnation and desolation that would result from such a temporal distortion.