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Some thumbnails, there’s not much to read here but I was focusing mostly on capturing a strong and dynamic throw. Marlin’s throw in the final is something like a rough and inefficient Harai-Goshi.
Some close ups.
-There’s Marlin, fisherman monk
-Coraline, Sea Elf librarian and wizard
-Jura, Grung Paladin
-The villain, Old Tooth, wereshark pirate captain
By the end of day 1 I had the rough colours and lines down for the piece
2: Character detail and colours
3: Gave the cockatrice a bit more ferocity and anatomical tension, brickwork detail
4: More detail overall, added a lot of depth by working in a sky gradient and adding clouds
I spent 3-4 weeks floundering on this old version. I hadn’t learned enough about visual hierarchy or narrative and ended up scrapping it. To revive that old idea I gave myself a deadline to finish the piece in 25 hours of working blocks, across 5 days.
Streaming some portfolio work! Having another crack at a cockatrice illustration from last year now that I know more about narrative and visual heirarchy. Come hang out at https://t.co/QIOFute9CI
#dndart #DnD
Here's one I haven't posted individually, a DM friend commissioned this player friend's character in Curse of Strahd! A bard that has fallen to follow Tharizdun and now his eye is his familiar👁️#DnD #dndart
Some unfinished works through 2020 that ended up just being practice pieces. My current goal is to finish some scenes like this by March! And maybe I should revive one of these, not sure which🤔
Hey #dndartists, my dnd games and commissions have been huge art inspirations for me! The work below is mostly commission stuff, my comms are open. Going to post some more stuff in the thread! #DnD