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Couldn't find enough older stuff, but, as painful as it is to share these, I hope they are a good indication of how one's skills and sense of aesthetics can improve (or start to exist) over the years ✨
And I still plan to keep at it 💪
#CreatorJourney https://t.co/aTUaQcdUON
Here's the effect in action
It'd obviously be much better to add some LODs for the distant plants as I still have *all* the vertices at all times, but at least the visuals look nice ✨
Still trying to find a good way to simplify shapes based on distance, and I think this is a good way to go about it:
Edge detection based on GBuffer normals, but the leaf shader flattens the normals based on distance from the camera 🌿
#gamedev #unity3d #madewithunity
A second installment of my quest for simplicity and color exploration 🛶
Very much itching to make something interactive out of these, wish I knew what tho 😶
#gamedev #unity3d #madewithunity
#iconvsartist
At least when I still had the beard to match the icon 👀
For this #VFXFriday I have a rather small effect, but the really cool thing is that I'll be recreating it in a workshop hosted by @GameDevHQ on Tuesday, including the custom shader it uses!
#gamedev #madewithunity
I feel like I had more to share but they don't come to mind rn; if they do I'll add them to this thread.
In the meantime, here's something somewhat pretty to break this wall of text-tweets.
Revisited my cloud shader today, mostly to try and get out of my comfort zone when it comes to colors 🎨
Having positive saturation values in the color grading post-processing module was a struggle for me.
#gamedev #madewithunity #unity3d
Feeling like I should start making *everything* around a game until I'm only left with making the game itself. So here, have some cliffs ¯\_(ツ)_/¯
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