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@Jinners4 I used to have a recurring sleep paralysis nightmare but after I used the nightmare as a basis for Zeo I didn't have it anymore, and I haven't had nearly as many nightmares after that either.
I don't know if it's a coincidence or not.
See? I didn't get rid of the smiley design.
They can still be just as big as the previous ones too
Alcaphages are the Abyss's white blood cells. They wander aimlessly but they are drawn to places of infections. If you touch one, it'll pull you in and dissolve you. Their task to bump into things that aren't supposed to be in the Abyss and remove them. They are very dangerous.
Red Bluddies aren't dangerous but they are easily excitable. If they see you and you're someone Cherente likes, they will hold you until you get away from them. They move faster if Cherente is excited about something, so they've actually been slow as of late.
The Abyss's cells.
The red ones are called Bluddies, the white ones are called Alcaphages, and the Cherente-colored ones are called Caretaker Smileys.
@SofyTofy3 I think Hollow Knight is a good creepy/cute combo. Creepy and cute was kind of what I was trying to go for with the early Zeo stuff, where the setting was more unambiguously dark rather than surreal
The anatomy of gods being as weird as they are, Cherente and Jemadiah contain entire ecosystems within them, but the world inside their bodies have names separate from themselves, being Abyss and Abaddon. https://t.co/7Z3g4iKSHb
Like look at all of these and apply "will she do" to all of them individually and they'll all lead to different results