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And it's all to do with Mr Barky Dog Face over here.
I'm on to you!
Tobin's Tale of "Who's Tobin? My Name Is Fobin" and Fake Moustaches
Ok I'm done now.
Welcome to another #AdventureGameFriday. A time to celebrate adventure games of all shapes and sizes.
Reply showing us your game and use the hashtag!
Say hello to Tobin, a crafty fox thief and the main character of my game, Tobin's Tale. Concept art by the amazing @artoferin!
ALTHOUGH, Pete, if we wanted to be a bit more Curse of Monkey Island'ish we might note that all item names appear at the bottom middle of the screen.
Obviously not even LucasArts dared to dabble in the dark magic of cursor following text.
Clock one more really productive evening. I've completely redone the geometry for this scene.
This is how it used to look, might not look so bad as a space but...
• Was far too big
• Symmetry isn't always fun to be in the middle of
The redesign feels loads better.
There is still something so *neat* about this particular little feature.
I think it's the fact that in the real world when we talk, we do 'throw' words at each other. But I've never played a game where it recreates the factors of direction and distance.
I just, like it.
@PolyTreehouse Hello folks and a very happy #AdventureGameFriday to all.
I'm making a game called Tobin's Tale about a sneaky fox thief who likes shiny things and throwing words around.
Oh and apples. Lots of apples.