//=time() ?>
might swap out the leg's simplistic ball joint for an internal ball joint later, but since that's probably Impossible to print correctly for now I'm sticking with the more straightforward method :V
updated the hands and sleeves a bit - took waaaay longer than it should've but it's D o n e hahaha
Uploaded a time lapse of one of my recent painting experiments - https://t.co/HLWFf2hZfz
First time playing around with the #csp watercolor brushes, had a good time of it!
another tumblr #fma request - These Cheeks have been passed down the Armstrong Family Line for Generations
realized after spending over an hour on hand shaping that using the sweep feature instead of the loft feature for the fingers makes Way More Sense -
guess that'll be for iteration 2 cause right now i've got a headache from staring at these for so long ha h a
Some arm updates - the torso is sort of misleading since it actually only extends to the belt line - you can see the full ratio in the second picture.
Just gotta extend the arm out a bit further than the sleeve and then I get to make an attempt at hand sculpting!
Added some shoulders into the torso - the nendo torsos really don't have pronounced shoulders since the arms make up so much of it but even the little tweaks help the overall appearance :V
Now that the rough shapes of the head are sculpted out it's time to add the correct interlocking features!
Progress is a bit slow due to any changes taking 5+ minutes to fully render, but luckily crit role helps pass time - also this is now the first fully completed part!