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Will be working on trying to get new content posted on my twitter. Starting with Digital/2D Art.
Here's an old hand drawn piece from a few years back (6+). Don't have the source but it was freehand drawing replicate. will be doing original pieces in the future
Working on a small update to fix some early feedback on Dread Samus(Brawl mod)
- Shader improvements
- L-canceling/flashing issue(fixed)
- No rim ver. will be available
- Normals/Normal bake fix(WIP)
- Visor/Emission fix(WIP)
- HD texture pack(WIP)
Old - New comparison
I'll do a proper upload/download link later but i recently completed Dread Samus, a mod for Super Smash Bros Brawl. Screens shows how she appears in-game w/lighting.
Special thanks to Vel and @Migz92398 for making the files public
Update on the Ultimate Shaders for Brawl from forever ago. Now has:
improved diffuse shading
improved skin SSS/Shading
improved specular/metal
proper reaction to lighting
Old(left) has normal map, New(right) doesn't so he's not as detailed as before. Same scene lighting
@Money1473 I'm using Brawl Box. 1st pic is the raw model/texture, second is with the shader/mats(include only albedo & skin shading settings atm).
if u mean default zss, she doesn't have her color because of the vertex coloring. enabling it makes her body black. not sure how to fix atm
So, i lied lol. Here is the complete/final skin coloring/shading. Way more accurate than before. First image is the previous ver. The following two images are the new ver with & without brawl lighting due to how intense it can be. i'll lower the ambient settings later to fix it.
Here's an updated Bowser! Both uses the exact same lighting/scene. first pic is the old Bowser, second is new