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Took awhile, but as promised here's more!
Main improvements include
- fake SSS
- normal map edits(WIP)
- metal/specular edits(WIP)
- rim lighting edits
- improved diffuse lighting
Falco was the latest, so here's comparison of old to new. Both have the exact same lighting/scene
Been pretty busy, still am. Should be a lot more productive going into next year
Won't be much but i'll have some stuff i'll be showing dis month. Here's some HD Bird for now
Updated Ultimate Zelda!
Colors look less washed out, reacts better to lighting, has better reflective/specular settings, improved detailing, and more. Still need to work on the skin shader/material. Alt colors in thread.