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The biggest plus to Marvel Land by far is it does feel like a platformer set at a spread out Disneyland type amusement park. I'm VERY big on set pieces, even if it's all a facade.
MOOD MATTERS in gaming!
Super Mario isn't fun if you don't believe you're in the Mushroom Kingdom!
Um, oh, so it's a boy that's the demon. That or this game was insanely progressive for 1990.
All this effort, but the game clearly shows the enemies can swim.
Dig Dug II shows Dig Dug is objectively evil. YOU are the villain in these games.
Alright, let's continue with #IGCvNamco. How about a weird one-off game that I had as a child on Namco Museum Vol 1 for the PS1 (I also owned Vol 3, both of which were reprinted to death, while the other three volumes vanished into collectors items).
Who has played Toypop?
Redo with these settings. I only dropped the difficulty one notch. The C Difficulty is, frankly, absurd. I initially had the setting on D and holy crap, wow. Impossible.
I have no clue why the colors are so fucking ugly.
Washed out.
But it's still Pac-Mania, and I loves me some Pac-Mania. A game nobody talks about. It's a 1987 game, not exactly a time arcades were rocking on all cylinders. See, it should have waited 2 years so I'd be born.
There, I finally cleared the gap in Pac-Land.
It's one of the most unintuitive games ever made. It's incredible how many things they innovated in the mascot platformer.. they basically invented it as it exists today with Pac-Land..
AND they got it all wrong along the way.
Funny how both Space Invaders and Galaga came to the same conclusion for how to evolve the franchise: cute 'em up!
Galaga '88 is a LOT harder than Space Invaders was though.
@PeteFrith Anyway, I'll be talking about ET this week sometime with Pete, it MIGHT go to next week, as the NBA Finals has me freaking out. I miss the good ole days when my team was no good. It was such a stress-free existence.
Let's jump to the next option: Top Gun: Firestorm Advance!