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@Protodude Hard to choose, so I picked two bad guys that aren't actually bad (defying the manichaeism and generic "hahahahah I'm a villain" trope) and the two smartest heroines of the franchise.
Epsilon is so powerful he can create a Moon just to be dramatic
Then I was invited to the Nitrusland Escape brazilian sprite comic tournament hosted by @DtFeeh in early 2014. The competitive factor made me push my limits way further and just in a few months I developed several new sprite, background and comic techniques I had never thought of
The Maverick Hunter missions were shown as "screenshots" from an actual game and could be understood. I guess one of the biggest issues was that I still didn't know how to make decent fights and most of them were spetacles of powers coming out of nowhere and Deus ex machinis.
My Battle Network comics were an absolute chaos with several inappropriate moments, fights always ended brutally with powers I invented at that exact moment. If my parents saw those comics they'd certainly send me to some sort of therapy or take my computer away from me.
MMX-PSX ground tiles follow an unnatural perspective rule and don't get squeezed horizontally as they get deeper, only vertically. That creates all kinds of problems when you insert background elements in normal perspective, but it's still the most practical thing to work with.
I have no idea how late 21XX operating system will look like, so when I portray Navigators working I make random dynamic windows that may or not be based on what is their current task, then dance on my keyboard to fill them with unreadable text.
A desire to draw chibi after 7 years came out of nowhere so here is a self portrait.
Gate's original sprite had 30 colors and somehow still looked inaccurate and oversaturated, so I made an attempt to fix him.
(I'll be reposting this for Isoc's bonus in MMX:SCP)