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what made me start art in general was because i was always bored, plus i love customization in games, so i always wanted to port myself as a character of said game, and also on its art style
im not jokin lmao as long you have a reason to do something you can go ridiculously far https://t.co/7OQ3udLdvS
here's a pic of the boots and the full model
#b3d #blendereevee
here's my shader in action on a model i've made.
ps: i didn't modified any texture to make them work on the shader; i legit just plugged them on their respective nodes and played with the sliders lmao
#b3d #blendereevee https://t.co/7Q85jOmiFO
my toon shader is so much flexible to a point i don't even think it should be called "toon shader" anymore, i'd just call it "stylized shader" instead.
i can now do almost any kind of shading i want in this shit lmao
<< left default shading
>> nicobros stylized shader
2 comms in a row!
Aalina by @AdrianTheCube and 7 Grand Dad by Eddie64! Both are private comms.
#b3d #blendereevee
i made a very cool system in blender that allows me to port any animation i want and adapt it to any rig i'd like
here's nicobros doing the cool yeehaw dance from tf2 engineer