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The Faces of Evil video is taking me a bit longer than expected, but I'm almost finished with the visuals editing and then the audio editing shouldn't take nearly as much time. It should hopefully be done by tomorrow. If not tomorrow, definitely the day after.
I have 1 prop that I'll be using in the Faces of Evil cutscenes. I already had the hat, so it seemed appropriate (if not necessary) to make use of it.
I'll hopefully be able to get the video done and uploaded by the end of the weekend.
This is a good frame of Zelda.
It's made even better by the fact that this is the face she makes right after killing somebody.
Say what you will about the Zelda CD-i art style, but I personally think it had a (mostly) pretty solid track record for drawing hands.
I've always sucked every ass when it comes to drawing hands, but I think I've genuinely improved since I started imitating this style.
I'm making this walk cycle from a slightly different angle. I thought I could use a pre-existing 3D model and make it look enough like Hark to get by, but I think I'm going to need to use a head from the actual cutscenes to sell it.
I'll still keep this version around though lol
This is supposed to be Hark walking, but it ended up looking more like he's dancing.
I guess I could use it for both.
YTP #96
"King HarCr1TiKaL"
This already exists on Twitter (and is by far my most liked Tweet), but it also exists on YouTube so I gotta put it in this thread.
This version should also hopefully show you the importance of the cutoff prevention.
YT Link:
https://t.co/cdREsaOEH1