Juan Miguel López Bareaさんのプロフィール画像

Juan Miguel López Bareaさんのイラストまとめ


Concept artist on Blasphemous and Path of Exile
juanmimagine.etsy.com

フォロー数:550 フォロワー数:16245

Concept art for Sierpes. This boss was designed with the help of one of our backers. It's reminiscent of the snake with the tree of Eden in the background.

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Hi, I'm Juan Miguel and I do concept art for videogames such as Blasphemous

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Un par de personajes de mis demos en patreon de concept art.
A couple character drawings from my patreon demos.

https://t.co/y7jeheI9yq

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I love doing more standard medieval fantasy stuff too so I did these images to send to clients. It worked well but I assume it was the Blasphemous stuff that I sent along with it what did the job mostly haha

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I also take illustration comissions from time to time. It is refreshing to vary from what I normally do. I'd rather have freedom than security. I don't know if I could be in house after 8 years of freelancing. This is for SotDL, a

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So much of our stuff is paintings inside of the game.
At some point I'm gonna be an oil painter and do some original good ol' oil paints. I already do from time to time paint still lifes etc, but I mean I could do a lot more. I wanna do too much stuff.

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Here's some master copies I did in These were done almost as we were finishing Blasphemous's development, I wish I had studied this stuff before. I used paintings as reference when doing Blasphemous but without an in depth study I had not noticed many things.

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Painting kids and young people is hard because of how soft their skin is. I tried my best in Blasphemous. I was copying some paintings in oils to study on that. I still can't do it well in oils, specially in small.

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Some enemies in Blasphemous were relatively fast to do. Others like this take a few days until ideas click into place.

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If you are an aspiring character concept artist focus on making enemies instead of heroes: they are always a lot!

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