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no 1# legend of the blue wolves casual fan
@mostdeep_games team

📜twpf.jp/kamo_pasta
📚linktr.ee/kamonabe
📧[email protected]
karuma-hyakki-yagyo.tumblr.com

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it's also how you draw clutters too.

By the way, design rules like size visual hierarchy also applies too. No matter how realistic it seems to put 2 same sized object/building together, a size difference between object gives more of a pleasing view to eyes... for some reason

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Buildings in large BGs can be broken down into several blocks too. Imagine a box or other shapes with the windows+texture as a wrapper, then you line them up in a floor plan

honestly the biggest obstacle was me being lazy to draw patterns (you can copy paste it in digital)☠️

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however if you see this pic, you can slowly break down some of the elements. The flower in the front, the flower patches going towards a single point, the parts on lower left that makes the soils, etc

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copying instead of learning the basics are also the reason why most """"attempt"""" to emulate "ANIME!!!" art style fails in horrible ways.

They just see through the caricature, not looking that a bunch of "manga eyes/proportion" is just a twisted real life human anatomy--

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I wanna make some kind of tip for newcomer artists as a response to AIbros crying out "art isn't accessible boo hoo I dont wanna learn for many years"

art takes long to improve if you keep getting intimidated by looking at other works/references

GIGANTIC-A$$ THREAD BELOW🧵

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monster : "oh god I'm gonna d1e"
me : "time to capture... but, I don't wanna waste a trap/time. Time to wait until they move map!"
me : *waits*
monster : *never moves area*
me : "aw fuck, guess I'll bust the trap earlier then--"
monster : *moves area*

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kinda funny doi did an sa/nt se/ya parody with artemis when he could just go for athena instead

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