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I used to draw everything like the Lumad kris on the left.
I still stand by that process, but one day I decided to put a splotch of color on a dark shade of blue and ended up creating squidblade, and it was
l i b e r a t i n g
Never looked back. https://t.co/vtvh08kslk
TTRPG Art train ⚔️
Tagged by @Dylbriones
Tagging @TanoroChen @tidalbronze @senyor_elias to keep the GB momentum going heheh
Call me R-, mechanical engineer and a martial artist, I design weapons (and games sometimes). I designed the Kasuratan writing script used in #GubatBanwa https://t.co/d32QpBmusJ
Doesn't have to be "practical". Depending on the context, the looks can be more important than the functionality.
Sanderson depicts shardblades in The Stormlight Archive as being ultralight to justify their size. Fun middleground, but not always necessary.
Art by Alex Allen.
It's just... draining.
It's a fundamental disconnect between what I enjoy from gaming and whatever competitive fantasy LoL players got going on in their heads. Tried to play solo, got the same treatment from internet randos, then I just quit.
At least the art and lore are nice.
And after that wonderful note...
3. Fine. You're gonna really make me say it, huh?
"A game so bad but so good."
League of Le- wait no please come back hear me out there's a point to this I swear-
4. RuneScape
I was a kid when I found this, back when Old School RuneScape was just regular RuneScape.
I remember how janky it was- how much it lagged on our struggling BayanTel connection, how it chugged on my old desktop back when Google Chrome was new.
I loved every second.
Obligatory quote tweet to point out how this only refers to weight, but not how the weight is balanced.
Good reference, nonetheless, but "lighter" is not always "nimbler".
Two weapons of equal weight may still move differently, depending on where the weight is concentrated. https://t.co/zn4OTT8pXt
I forgot who I was chatting with about it, but the idea came up that you only get to see the details if the wielder decides that you deserve to see the blade up close.
Or- you know- if they decide you /deserve to see it up close/.
I'm leaning into that.
It's also sort of where an object would tend to rotate.
The closer you hold an object to its center of gravity, the easier it is to move or manipulate the rest of the object.
A top-heavy blade has more weight behind the strike. A hilt-heavy one takes less effort to maneuver.