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Just made a fakey glow effect without use of post processing. Nice thing is it works from any view direction :D
So @codermic and I worked on the coinblob. It's a container for lost coins when you die in #ShiftHappensGame #gamedev
Update! Changed blending and made texture input more controllable. Looks like a solid start in terms of blobbiness :D
Making some progress, thanks to @codermic! Tech done, can finally take care of the look now :D
Testing some effect for our coin blob object. Needed dynamic objects. Placed it on the characters -> Nice! =D
I barely survived the #weekend. At least we're still happy @klonkgames. Office currently like this. @ThomasPasieka
#substanceDesigner keeps getting better with each day. Some great tut on procedural rock:
https://t.co/aTIqwMz7cg
Just ported one of our birds to @unity3d 5. Noticed it became pink. it has a shader using light probe information.