Simon @Mimimi Gamesさんのプロフィール画像

Simon @Mimimi Gamesさんのイラストまとめ


Tech & VFX Artist @MimimiProd,
earlier Tech Art Director @Daedalic Bavaria & @klonkgames.
Opinions are created procedurally | ⁰e | Cats.
essimoon.com

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In still got problems using _CameraDepthTexture with vertex shaders. Any idea how to fix this?

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We're in the process of creating a co-op platformer with our two blobby heroes Bismo and Plom

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Looks like I'm working in our QA department now (which was founded seconds ago). Found some funny bugs: Moonwalk-Plom

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Workin on our grotto which is currently still a bit creepy. Made some sparkling crystals to take the gloominess away

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I'm still amazed how easy and beautiful the lightmapping in can be. I like it :D

https://t.co/ySSfpXet0e

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Made an ambiente shader for animating spritesheets. Idea came from AngryBots demo but added some features.

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Thought about moving ambient objects for our canyon. Got them now: Swinging pillars! Feels high? It better should :P

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About to finish the last bits of the forest stage we've been busy with. Hope playing is as much fun as creating it :D

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Setting up our holodeck effect for a transition between lab and low poly levels. Piece of cake thanks to :D

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Made a shader to crossfade our lab and low poly stages dynamically
Here's the lab fading away to reveal the canyon :)

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