//=time() ?>
@unity3d We're in the process of creating #MercuryShift, a co-op platformer with our two blobby heroes Bismo and Plom
Looks like I'm working in our QA department now (which was founded seconds ago). Found some funny bugs: Moonwalk-Plom
Workin on our grotto which is currently still a bit creepy. Made some sparkling crystals to take the gloominess away
I'm still amazed how easy and beautiful the lightmapping in @unity3d can be. I like it :D
https://t.co/ySSfpXet0e
Made an ambiente shader for animating spritesheets. Idea came from #unity3d's AngryBots demo but added some features.
Thought about moving ambient objects for our canyon. Got them now: Swinging pillars! Feels high? It better should :P
About to finish the last bits of the forest stage we've been busy with. Hope playing is as much fun as creating it :D
Setting up our holodeck effect for a transition between lab and low poly levels. Piece of cake thanks to @codermic :D
Made a shader to crossfade our lab and low poly stages dynamically
Here's the lab fading away to reveal the canyon :)