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Our game @blwbs is almost completely hand drawn. First I draw every asset on paper with pencil and ink it with liners. Then I scan everything and add colors, textures and effects in Photoshop. Here is my process of making a stylised steam engine.
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Throwback Thursday again. Top picture is my original concept for Saloon interior in @blwbs . Bottom one is from the game, we added a second staircase, the stage and a whole new left section. We only need to add a few NPCs and some aesthetics.
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Mines were originally a part of the Rusty Rocks level, but eventually they grew so big that we made a whole new level inside (not so) abandoned mines. It's a quite dark area with many claustrophobic corridors and some pretty nasty secrets.
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Prologue level in @blwbs is a hideout somewhere in the mountains. It's only the intro story level, so I wanted it to look positive, in the middle of the wild nature. There's a lot of light and bright green in contrast with the rest of the game.
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