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tried imitating that 2000's visual novel artstyle, but I have a WAYS to go since I can still see my usual style mixed in + need to learn how to draw better hands AAAAAA + dear god get used to doing thinner lineart than this
but still is pretty :>
(also feat: @aloeIucidity <3 )
tbh drawing bigger versions of sprites has become something of a hidden pleasure to me
welp time to ditch the square watercolour/blend brush for the regular ones, this is just much better to blend and paint with for me lmao
the festive gumbubble :>
chrismas approaches
NEWGROUnds:https://t.co/wE6k4fmsJ3
#digitalart
the luigi is not gonna last, gumbubble it is https://t.co/zjOavTKxAd
ok this was an interesting experiment but hell nah im not doing this style ever again, just meh to look at imo, and meh to do, i prefer painting than this method
also no, im not gonna finish shading this, unless i decide to paint it instead of doing whatever this is
no way
#touhou remillia in smb1
(going to add different character suport for the engine; luigis prolly gonna be more of an example of value tweaks, remilia as an example of a completely different moveset)
@TheYadari its all on the dev, it is completely and wholly possible
anyways *cough* my mario engine actually feels like mario because i have shit tons of values and calculations to give the feel instead of just 2 values that arent fucking enough godammit THERS MORE TO mAKE IT FEEL GOOD AAA