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Pixel Artist | VFX/Editor | Developer
🖌 Portfolio: lapperdev.artstation.com
lapperdev.carrd.co
youtube.com/@LapperDev

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While it improved some things like the idle and walk (mostly), Sonic 2 definitely had some lazy spriteworks.

Shading is all over the place. The inclusion of the "mohawk" is definitely deliberate but isn't consistent with 1 or 3.

Made some fast fixes to illustrate what I mean.

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I dislike the weird leap in artstyle from S2 to S3, for many reasons. But I mainly dislike the sprite (while many love it ik ik)
Just wish the series had just stayed consistent.

Heres my best attempt at a consistent midpoint if it absolutely HAD to go the prerenderedy route...

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Hill Top in Studio style from the latest YT video where I show some of the process.

Done rather quickly, but turned out rather nice.

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Originally-originally they were pretty plain

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Sonic Studio has come a long way so far. Late '17 to Early '20

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Here's a preview of the redo for Labyrinth Zone's environment textures. [Old > NEW]

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Mario or 2 lions

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