Continuing cutting up polygrps for cleaner controls before merging them. Think I added decent enough muscle fiber polygrps, but I still got much to learn uvu. Added beans for paws though
some more stress test results. Feeling more confident rigging/skinning accurately with these tools. I realized in Maya, you can mirror weights on separated objects by selection order (ex: boots). Blows my mind this is a secret feature not talked about. #maya3d