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So what about aliens? Do they ever want to just chill?
We think the answer is yes, they do. We prompted: "teenage alien playing console in bedroom," and honestly there we so many great results it was hard to choose! 👽
"Get out my room mom, I'm playing with my friends!"
Imagine a world where there was an 80s show called 'Thundercops'.
We can all admit that's a world we want to live in and Dark Muppeteer wants to get us there.
"Stop citizen, you have used that face-melting raygun without a licence! Now you must answer to THUNDERCOPS!"
Epic.
To finish up, no RTS sci-fi games would be complete without some random buildings that look cool, but have vague purpose. To get these we used 12 guidance and then two prompts. First: "orb-shaped building metal isometric" and second: "pyramid isometric red glow evil." Not bad!
Things are picking up steam. The soldiers are probably going to need to stay somewhere when they're on the front lines. So let's make them some barracks. We tried prompts that had "3d vray render" for ray-tracing style details and added "decrepit" and "dark" for the antagonists.
First up, below we have to create a base that our 'good' guys are gonna defend, where all their citizens live.
So we prompted "metallic city tall isometric" with a guidance scale of 12 to get a good balance of structure and freedom.
We're off to a good start! 🙌🏽
Leonardo is a great tool for video game developers and artists, allowing you to create game assets in seconds.
So today, let's put our imaginary dev hats on, and whip up some buildings for a sci-fi RTS game!
Let's go!🧵👇🏽
And all upscaled with an incredible level of detail.
We'll be opening up for broader public access very soon, but in the meantime if you join our Discord and introduce yourself, you get priority access to the platform right now - https://t.co/wRVdSWon89
See you all soon! 🤖
That gave us results like these. Pretty awesome, all for a couple of minutes work.
We did a few more, steering in a more synthetic direction - "android" "robotic" "automaton", and ended up with a few more variations...
This gave us some pretty great variations on the original alien, so we upscaled a few of these and kept going, this time tweaking the prompt further.
We tried adding modifiers like "froglike", "sharklike", "catlike", and "insectoid"
One of them was "A close-up of an alien creature with intricate details and a unique color palette." We ran this through the Leonardo Creative model.
That gave us 4 results. We clicked img2img icon on the second image and ran the generation again with an init strength of 0.15.