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Colors of 2.75 splash was too uncomfortable to the eyes, thus this edit. #b3d
Variable solidify thickness in Blender as seen in SI for Guilty Gear Xrd -SIGN- #b3d #bnpr
Now the custom normal mods make a lot of sense. #b3d #bnpr
Don't look like shading from BI anymore. #b3d #bnpr
Went EXTREME with this one. Surface direction hatching. Hard to setup in compositor, will be easy wt BEER. #b3d #bnpr
Manga paper feel >> noise texture(s) node group. Because perfection is not nice :D [not my painting btw] #b3d