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Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4
Meet Sam J. Maxwell, the main protagonist of Lightyears from Home! We also want to use this opportunity to welcome our character artist @WallStaringCat, who did Sam's concept art and brought him into Unreal. He's currently working on his armor, which we'll show at a later date!
Playing around with @nvidia's VXGI implementation to simulate global illumination (light bouncing) in real time. The results are quite impressive, but boy does it need a beefy GPU! #UnrealEngine #IndieGameDev #Lightyearsfromhome