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Fixed the most persistent bug in my Jill mod!!! - The cloth normals tiling incorrectly. The mask for it was hidden in the "_alp1.tex.10" file. Also fixed her broken knuckles too but that just required a little bit of weight painting. I'm on track for a public release January 1st!
Returning to An old friend! I modeled cat guy in 2016 with the original concept by @BenjaminHale7. Back then Neofur was a thing but now, is no longer available. Enter #gFur for #UnrealEngine. Its a plugin for #UE4 and can be used to make some amazing fur effects! #gameart
Redesigned my Jill model for use in #re2remake and I'm testing her in game now. Assets reused from the base game are her weapons, eyes, eyelashes, and eyebrows. Everything else is my own! Last image is her base mesh presented in #marmoset. #gameart #modding
Jill Valentine update! I want to tweak her textures more later, but next on the list will be her handgun and belt accessories. I'd love to figure out how to model swap her into the RE2 remake. Any advice on that would be appreciated! #gameart #ResidentEvil2Remake #ResidentEvil
I finally finished Jiro's model! I'm very happy with how the handpainted textures and cell-shaded material work together. More on ArtStation and Polycount https://t.co/lpHEDT5BXj and https://t.co/Mn1mtCO6FR. Character concept by @jmarieray #gameart #handpainted #polycount
More practice with 3D Scanning! This time I scanned a PASGT helmet I bought from an army surplus store and I'm pretty happy with the results! Cleanup and details were done in Maya and Zbrush, and Textures were done in Substance Painter. #gameart #photogrammetry #3Dscan
Baked maps for Jiro. The outline effect was achieved by duplicating the mesh, inverting normals and applying an unlit material. A technique I learned from Frederic Arsenault -https://t.co/R0KRduBzBX and I think it looks awesome :D I'm excited to start painting! #gameart
Working on Jiro's low poly now! Tutorial for baking Alpha Masks and Normals in Marmoset Toolbag 3! https://t.co/uE3daLR4Y2 #Marmoset #baking #characterdesign #gameart #artstation #polycount
And here is my most recent WIP for Jiro! He's coming along pretty nicely I think! I'll be on vacation for the next two weeks, but will return right back to him to complete his High-Poly early in November. #characterdesign #gameart #zbrush #ArtStationHQ
Taking a break from Plissken to work on a new character for the Feudal Japan challenge on Artstation. Jiro the crane shinobi! after about 2-3 hours I have a pretty decent blockout I think. Concept by @jmarieray #gameart #characterdesign #zbrush