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loren schmidtさんのイラストまとめ


images, words, games, and other digital art. she / they. please support my work on patreon: patreon.com/vacuumflowers

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i added something i'd been wanting for a while, which is highlighting on the rule overlays. this indicates how each rule differs from the currently selected one.

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may or may not be writing raycaster pseudocode

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this two phase family feels like a system of caves, woven through a set of faceted, geometrical spaces.

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this is both highly functional as something like an FPS map, and compelling as a 2d image

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what in god's name is that. the spine of it is a 1:1, but the ones crossing it are not 1:2 lines, also the intersections are symmetrical(?)

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found a finer featured relative. this is pretty harmonious, texturally, with the other automata

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there is a family of coarser featured, very honestly gridded cave automata. these preserve connection 100% of the time (i.e. no cave-ins) but also sometimes improvise narrow shortcut passages.

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trying to find some rules (the messy caves, in this example) which are good at preserving topology- so you could seed them with a functionally important overall layout, and they'd shape and ornament it without eg closing off passages or creating shortcuts.

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