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#pixelart #indiedev #gamedev 3 big features left to implement, then we start testing on IOS/android tablets.
#pixelart #indiedev #gamedev base of mountain tileset(merging with pine forest) and wolf enemy
#pixelart #indiedev #gamedev part of a messy wip sketch sheet for the game from a while ago codename- Dragonsden
practicing #comic
#pixelart #gamedev #indiedev HUD wip and character integration wip, placing things and moving them around
#pixelart #indiedev #gamedev trying exterior tilesets in pseudo3d
#pixelart #indiedev #gamedev #screenshotsaturday will be testing this on tablet next, planning the HUD
#indiedev #gamedev #pixelart almost done with DeadGrid, final testing ahead for the added features(military guys)
#gamedev #indiedev doing some concepts while pondering some code
#gamedev #indiedev #pixelart moving the HUD around,resisting temptation to replace the placeholders before coding