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#pixelart #indiedev #gamedev 3 big features left to implement, then we start testing on IOS/android tablets.
#pixelart #indiedev #gamedev working on disciplining the crew
#pixelart #indiedev #gamedev Tweaking the dialogue engine, having some interesting exchanges with the crew
#pixelart #indiedev #gamedev made a text editor this morning, now I have a ton of dialogue options to fill
#indiedev #gamedev #pixelart it really depends on who you trust
#pixelart #indiedev #gamedev having some constructive discussions with the crew, that guy seems trustworthy
#pixelart #indiedev #gamedev feeling dumb when fixing obvious bugs early in the morning- dialogue now works properly
#pixelart #indiedev #gamedev testing hud and maps in another prototype, nes restrictions
#pixelart #indiedev #gamedev I'm sure she'll accept that answer
#pixelart #indiedev #gamedev testing fonts and dialogue