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BONUS: Here's me attempting to get the jiggle in but assigning it to the wrong vectors so it was only affecting the reference pose, not the post being moved by the animation vectors.
Revamped my hand mesh I made for Shaft some years back so I can stop using Q2 hands.
Hey that winter guardian spyro uses the exact same UV's as the vanilla srt model!
It even works on my custom mesh thing right here.
Why did they set up Spyro's rig to have the lip bones not be parented to the jaw bones? Makes rigging this a bit harder than it needs to be!
@TBWinger92 Well if you mean the retro Spyro cheat mesh. This one has less polys than mine, and also is ugly af.
Forgot to add the tail dildo thing so that's there now. Setting up UVs now which is annoying but its getting there.
I never mentioned what this is so yea this is a standard definition Spyro model. Using about 1.8k verts instead of 12k.