MarcDWyz🕹️ #GameDevさんのプロフィール画像

MarcDWyz🕹️ #GameDevさんのイラストまとめ


±Lead #MegaManRS #PocketFighterEX ±Combat Design @mishura_games ±Streaming #UnrealEngine #GameDev ±Consults OPEN ±linktr.ee/MarcDWyz ±💍@banana_birdie
gamejolt.com/games/MegaManT…

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. has done some additional character animations we needed, such as Terry's grab attempt / miss! 7/7


That's pretty much all the major players in the team.

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It wouldn't let me add these in the above tweet, so they're attached here. Samples of 's full sheets. 3.5/7

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Uncle Ham Glory wishes you a

Promo art by made for our old first mobile game.
https://t.co/CYs9bfpEQT

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If you can actually get down to 4 then you haven't played enough games. So lets try... for specifically. I kinda stopped playing them after the SNES as you can tell. The genre peaked with CT imo. Honorable Mention to Final Fantasy Legend 3 (SaGa3).

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If you can actually get down to 4 then you haven't played enough games. So lets try... in specifically. Still tough but I think this about covers it. I may not be any good at or actively play them all but they're my favorites for various reasons.

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It's been such a long time, so I'm not 100% sure, but most likely it was Lucca from Chrono Trigger.

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It was inspired by Iori having his super extension you can do by using another bar. It was also inspired by USFIV's Omega Mode Ryu having a move you can do after a successful parry.

It is technically a left over but I don't think it needs to be removed. /End

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Sorry for the late reply, I've been severely ill. Here are the edited backgrounds I did that are in the game currently, along with the original. It's still considered WIP so I don't know if the layout will change or not. All I did was copy paste the tree pattern.

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