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Made this little #pico8 doodle to celebrate 100 followers! Thanks everyone! Let's all keep the gamedev going! 😁
#gamedev #indiedev #indiegame #indiegames #IndieGameDev #pixelart #8bit #animation #AnimationHacks
Making a little #breakout game to learn #PICO8. Native F9 capture only supports 30 FPS GIF while game is running at 60. Tried a hack where I pause every frame then convert to MP4 at 2x speed. Is there a better way?
#gamedev #indiedev #indiegame #indiegames #IndieGameDev #pixelart
Making a little #breakout game to learn #PICO8. This might be the most satisfying particle system I've ever created. #gamedev #indiedev #indiegame #IndieGameDev #pixelart
Making a little #breakout game to learn #PICO8. Decided the paddle needed to be a Robot head that looks like it's screaming as it zooms around 🤖🤖🤖 #gamedev #indiedev #indiegame #IndieGameDev #pixelart #screenshotsaturday
(Progress 8) Working on a #2d #raytrace lighting engine. Dynamic (no bounce) lights were surprisingly easy! Strangely, shadows look like giant pillars. Need to figure out how to light the walls #gamedev #indiedev #indiegame #IndieGameDev #pixelart #madewithunity #unity2d #shader
(Progress 6) Working on a #2d #raytrace lighting engine. I got light blending working with wall tiles! #screenshotsaturday #gamedev #indiedev #IndieGameDev #pixelart #madewithunity #unity2d
(Progress 5) Working on a #2d #raytrace lighting engine. My literal first attempt at mixing a light with the ground tiles underneath and I'm extremely happy with how it looks already! 😁😁😁 #gamedev #indiedev #IndieGameDev #pixelart #madewithunity #unity2d
(Progress 4) Working on a #2d #raytrace lighting engine. Change: energy loss when bouncing; less energy at wide angles. Impact: more contrast between direct/indirect light; softer borders between bounce lights 🔦 #gamedev #indiedev #IndieGameDev #pixelart #madewithunity #unity2d
(Progress 3) Working on a #2d #raytrace lighting engine. Updates: Light bounces off the wall in *every* direction within a certain angle; removed all raycasts instead marching pixels for collision. Much cleaner!😇#gamedev #indiedev #IndieGameDev #pixelart #madewithunity #unity2d
(Progress 2) Working on a #2d #raytrace lighting engine. Moved the light, shortened the range, and increased the ray count. Looks much better! Gotta iron out those random streaks though😬 #gamedev #indiedev #IndieGameDev #pixelart #madewithunity #unity2d