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One of my fav game rendering tricks was Unreal's 1 software approximation of bilinear filtering using ordered dither
No one seems to have caught onto this detail yet, but I want to brag about it NOW, so... check this out
TF2 players form a human tornado by exploiting the grappling hook. https://t.co/MBFyqkqBNt
Spline IK is still really frustrating to work with but at least I got a semi-working setup that can be twisted far