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Lets go #WaybackWednesday to some 2012 tank development #conceptart #sketches for a stylized mobile game!
Also: I'm teaching an 8 week class this summer at https://t.co/DC0i8YvTxE starting June 19th! One subject we will cover is hard surface vehicle design! Check it out!
Its Monday! How about some #conceptart ! Had a fun time doing a server room for #DOOM (2016) level, Advanced Research Complex! While the space changed, some of the assets were used in other areas. The main room is shaped like the UAC logo😎 #gamedev #conceptartist #drawing #line
Some #ConceptArt of various props designed for #DOOM (2016)'s Lazarus Labs level. Very cool to see how these turned out in the final product, or how they changed! I always enjoy these small tasks. Hope everyone is having a great #ThrowbackThursday !
#drawing #ArtistOnTwitter
#WaybackWednesday with some #conceptart I had the pleasure to work on for some #Doom (2016) #Mars levels! 3 Advanced Research Complex and 1 early idea for Lazarus Labs! Can't believe these were from 6+ years ago! https://t.co/GLiLsvNPCC #gamedev #artist #fps #videogames #games
#WaybackWednesday with some development #conceptart of the Reaper! This was humbling and exiting; my first weapon design for a #DOOM game! This gun was originally created for 2016's multiplayer mode, released in the Hell Followed DLC! Artstation: https://t.co/r6JVuWkpHI
Finally Getting on the #arttrain ! Is this how it works? Not sure but internet, so here we are. @WalterK53207087 @breckten @artbywu @jordan_grimmer @emersontung @epalalic @FelixLionDagger @SF_simonfox @ConceptFartist @RobertBChew https://t.co/d1DdMh4ojY
Today we go back and revisit #conceptart for the hardest working cargo robot in the #UAC for #marchofrobots #marchofrobots2021 from #DOOM (2016). Original designed with a range of motion in mind. On Artstation: https://t.co/NuWVyEtwQZ
Starship Amalgam - some personal #conceptart . Mix of design and functionality themes from franchises I love ; #StarWars #StarTrek #MassEffect and more.
Actual #TBT to some #conceptart I had the opportunity to work on while developing 'hell on earth' environments in #doometernal . Was very fun! Also can't believe the game has been out almost a year! Love being a part of this team ❤️ !