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Here's what the tile boundaries look like, and the source meshes. The only thing saving me from needing an ungodly number of permutations here is that I disallow overhangs.
going live on twitch in 5 minutes with some spooky vtuber gaming https://t.co/Q6cUKAKvny
It's very interesting to author textures for this technique though, check out this funny looking texture and how the squiggly lines get translated into smoothly animated beams in the intended use case
Finally cleaned up and released this system that allows baked lights to cast specular highlights in #unity3d . A must-try for lovers of performance and shiny things.
https://t.co/8r5m4Aaxl0
WIP firing range for Vertigo. Art style's working very nicely in VR!
#screenshotsaturday #indiedev