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I woke up from my december nap, let's get back to work.
And so did everyone else. Good Morning!
Why did I make it hard on myself by making 12 drawings instead of just 1 group doodle? because that makes sense, shut up.
1/3
A commission made for @oscartangoo depicting 2 goofy goobers.
Thank you so much for your support! Work took 4 hours.
A bot for @UltraXPersonal, a friend of mine.
Technically a commission, but its one we sorted out in the background. I'm happy to help friends with character design anyway.
Checkpoint, it was a fun time to play around with blender, back to 2D with me for a bit.
I tried my hand at 3D with Blender, and this is my 2nd ever serious attempt at it.
I still need to rig her up, may use her for silly animations down the line.
If anything, speaking from experience, making a flat render in pixel art can be EVEN MORE TIME CONSUMING considering I have to check:
-no pixel is misaligned
-clean-up the outlines
-close up gaps
-make smooth curves
-do _manual_ antialiasing in cases.
- etc.
Pxl ain't fast.
By the way, since it came up (not maliciously, mind you) I should probably clarify this one publicly.