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Last week in #GSoC, we mainly worked on procedural textures, implementing White Noise, 1D, 2D, #b3d, and 4D versions of Voronoi, smooth F1 Voronoi, Voronoi cell positions, distance to voronoi cell edges, Value Noise, texture scattering and more! Report:
https://t.co/oB2L07hCvk