OminousGiggleさんのプロフィール画像

OminousGiggleさんのイラストまとめ


Gamer, Nerd, Pixel Artist, Solo Indie Dev
twitch.tv/ominousgiggle
patreon.com/OminousGiggle

フォロー数:61 フォロワー数:120

I've been working on some of my NPCs for chapter 1. It's interesting working on characters that deviate a bit from standard human anatomy. Still plenty more to make!

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Continued working on Margarette and got her front walk animation put together. It's interesting creating a completely different walk cycle. I wouldn't say I'm proficient in this sort of thing yet, but I'm getting better.

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The game I'm making is a top down RPG (name still tbd). You deal with souls that could/would not pass on while searching for your missing friend. The game will be light hearted with a plethora of quirky characters to meet along the way.

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I finished my exterior tileset and replaced the temp assets I used, Minus NPCs. Seeing my progress from the last year, it's cool to see the massive shift.
1. Initial Creation and scale
2. City Overhaul and rescale
3. My Environment Assets

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I have some forests the player will go through in my game too. To avoid frequent repetition of the trees locked to a grid, I created a handful of tree clusters I can slap together wherever I need them.
Even just using 2 clusters, it looks a little more organic

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Much like my abilities as a pixel artist, this tree is still young and growing. But it's still progress.

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Sometimes I'm proud of my progress. Other times I feel like it's all trash. Whelp, now I've got a place to toss my trash as I keep working on my game!

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I redid my tree (had to make it larger to fit with other assets) and made a second variant. I also started trying to make a color palette for my game assets. I can't decide if the lighter or darker green for the darkest ridge looks better. Thoughts?

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Finally bit the bullet and tried doing the dreaded tree. It's not the greatest, and I'll need to simplify it further to make it match my other game assets, but for a first go, I think I did okay.

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Whelp, my consists of... December. But I've gone from "never done to making a character, animating her walk/run cycle (also a first), and starting to making a tileset for my game. I've learned a lot thus far, but I've still got a long way to go

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