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Before/ After Feedback comparison! Made higher contrast, altered the tones of some of the colours and made pupil smaller to look less friendly (8/?)
And a turn around! Some cleaned up topology and was ready for feedback (7/?)
I went back and revised the concept - making the wings longer and putting more detail on the feet for later. Now, because I am doing the concepts for my own modelling, keeping it rough is OK because I know in my head what's going on around the hidden areas (4/?)
After that, I worked up some different colours and fleshed out the sketch. I had a colour palette I was roughly working around, which meant I could just find some nice colours in there that I felt worked well together, rather than having to consider the whole spectrum! (3/?)
🔊Sound on 🔊for the full "❗️" experience
@AnnalieseBevan
Excited to share my contribution to @lightgreyartlab's World Roulette (150 Worlds/ 150 Artists!!) - currently on Kickstarter now!! The ✨Magma-Mollusc✨(and rider!) - the volcanic plains don't phase them, making them so important to the people that live in the city above.
Hey!! I'm Paula - a 2D/3D Games Artist, Illustrator and the Art Lead at @AntWorkshop
🌸I love drawing stylised animals and bright colourful environments!🌸
#VisibleWomen
⭐️https://t.co/ZgUga9nHTd
⭐️https://t.co/Y1msWav74T
✉️contact@paulalucasart.com