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Today is Thursday the 12th, and we all know what THAT means... #ComingSoon #FridayThe13thAge #TTRPGs
Managing Director @CatTHM talks to Ben @PlotPointsPod about how the excellent team at Pelgrane help it to punch above its weight in terms of production and quality: https://t.co/PQi28JJyo2
13th Age GM Cameron Kahrs has built a #13thAge random encounter app, which creates a randomly generated encounter scaled to the selected difficulty, party level and number of party members. Check it out here on the 13th Age Resources Page: https://t.co/ZGlvKiX5AF #TTPRG
Your name is Leyla Khan. You were a spy, backed up by the shadow state. Then you asked the wrong questions about who runs the world. You found out – vampires – and got burned. Now, you’re all alone against them. One player. One GM. NBA: Solo Ops: https://t.co/oS4zh7pMyL #TTRPG
By 1959, death has taken many #DreamhoundsOfParis characters off the board. But not all; @RobinDLaws has come up with a series of #FallofDELTAGREEN plot hooks centered around the historical figures from the earlier book who survived into the 1960s: https://t.co/bSBiVCjczt #TTRPG
In the 60s and 70s, a new generation of artists, inspired by the surrealists, enters the #mythos #Dreamlands, achieves lucidity there, and alters its environment, as the surrealists did before them. @RobinDLaws merges the 60s with #Dreamhounds: https://t.co/DayF41bPWf #TTRPG
#FF Check out the work of @piyastudios! Piya is a freelance artist we worked with for #HideousCreatures and Loot Harder.
Sometimes looking back on a creation, you know it could have gone a little better. In this edition of 13th Sage we revisit the Black Pudding and make it the Wrecker it always deserved to be. #13thAge #13thSage https://t.co/5zWiOLYJC9
Five great pieces of #GMadvice to make your time travel #RPG adventure as cool as possible, by @BrandesStoddard, sensibly recommends limiting #timetravel access. That's not the approach @TimeWatchRPG takes, but these are still solid tips! https://t.co/TjzS6Bvh1A #TTRPG
A well-designed modular element for a #RPG does more than extrapolate from an evocative premise. What you write tells the GM how it will be used in play. @RobinDLaws looks at roleplaying’s archetypal modular element, the creature. https://t.co/BGVr1CGlf8 #gamedesign