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New slashing animation. This originally had 11 frames, but I cut it down to 8 to make it snappier. #gamedev #indiedev #animation #FGC
Almost done animating Poltergurl. Here are a couple of sprites. @AndreaDProjects it turned more into a Flash Headbutt instead of a kick for the anti-air. We got Sonic Booms though. #gamedev #indiedev #indiegame #screenshotsaturday
Working on updated Wyrm sprites right now. Smoothed out the idle animation a little. Also, now all Wyrm species wear jackets, but only the bosses will have sunglasses. #gamedev #indiedev #animation #FGC
New song is done! Thunderjack won't join the playable roster for a while, but that didn't stop me from finishing his theme song: https://t.co/ugyLt4jC9b #gamedev #indiedev #indiegame #FGC
Let's end the week with a few redrawn Satoshi sprites. #gamedev #indiedev #indiegame #FGC
Satoshi had a pretty bad 5H in the last game, so I gave him a new one where he slashes you with his credit card. Also works as a rekka. #screenshotsaturday #gamedev #indiedev #indiegame #FGC
Concept art for a type of NPC: Gorgons. They block passages and generally get in your way. You'll need to gain street cred by performing combo challenges to pass. #gamedev #indiedev #indiegame #characterdesign
Shake! Shake! This command normal is not just an attack but also powers up any specials that involve throwing cocktails. #gamedev #indiedev #screenshotsaturday #animation