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Freelance Indie Gamedev • Pixel Artist • Textmode • ASCII • pixelart • Lowpoly • GBStudio • JS/HTML • Dungeon Master #ドット絵 🚫no N FTs / no Al 🚫
polyducks.co.uk

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I extend the tail. Hooray! I'm done! I think. Then I look at it from above and realise I haven't given it any bulk. Right, onto that next...

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Back onto the head, it's now got a pattern on the top and a mouth. The mouth is like the pocket on a pair of trousers - it's isolated from the outside wall to prevent z-fighting. I also highlighted the eye as I was working and thought it might look good in orange (it does).

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I snip out sections of the tile into Aseprite every now and again to use the tiling function, and in the process I clean up that now infamous magma/scale transition tile to make its transition smoother

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It's spooky season. Time for a new profile picture and header.

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Thanks Ricky :~D

I'm a pixelartist and I specialise in lowrez. As you're looking to do a conversion of existing game characters, here's my cover of Dungeon of Flowers by

My portfolio is at https://t.co/8C5acQiqG6

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The mesh is actually deceptively simple! Simplifying a shape but keeping the details and silhouette is the real difficulty. The outlines of the dome are three layers of nestled inverted shells. Each metroid is 185 tris.

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Watch out for the ambush metroids!

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Some more behind-the-scenes and mesh work so you can understand more of the process behind this lowpoly venus flytrap. https://t.co/GA0HHQEMGB

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Just a few pages from the book, digitally drawn by yours truly.

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Static version here, the font I used is here if you'd like to try it out yourself! https://t.co/f4dRwnBSfk

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