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Simple rim control added as well as stylized smoothness (Hotspots yo!)
Metallic is next. (Gonna use a matcap)
Not sure how strong I want the attenuation to be. I think subtle is better.
Tweaks to outline. Pushed away from camera view a bit to reduce intermodel clipping.
Added a 1-frensel mask to eat away at AO texture just a little bit.
Gradients are from a secondary UV channel with an offset V ramp. Zero Banding!
This is a mockup of how the material will colorize, but there's so much I want to try out with this one.
Ended up spending a good while doing some costume changes and minor body/face reshaping.
Hair retopo is going to take a loooong time.